Sound
Sound Mix
Layers of sounds on top of each other
Control the distance by changing volume (up/down)
Pan side through either speaker (left/right) gives a sense of direction+distance (sound perspective.
Diegesis – The world of the film (constructed within the text)
Diegetic sounds – Belong in the world of the film (if you were there, you would hear them)
Non-diegetic sounds – Only the audience can hear it (music, narration etc)
Casino Royale Sounds
Crowd, snake, ferret, mobile phone, english voice, unholstering weapon, gun shot, screaming, kicking up dirt, leaves, lorry driving, horn, explosion, poles crashing on the floor, heavy breathing, shooting blanks, throwing the gun/the gun hitting him, fighting (punch), MUSIC (constant theme music)
Synchronous Sounds – Sound that appears to be matched to certain movements occurring in the scene, as when footsteps correspond to feet walking.
Sound Effects – An imitative sound, as of thunder or an explosion, produced artificially for theatrical purposes, as for a film, play, or radio program. Often used in the plural.
Sound Bridge – When the scene begins with the carry-over sound from the previous scene before the new sound begins.
Ambient Sounds – Ambient sound or ambient audio means the background sounds which are present in a scene or location. Common ambient sounds include wind, water, birds, crowds, office noises, traffic, etc.
Sound Motif – is any recurring element that has symbolic significance in a story. Through its repetition, a motif can help produce other narrative (or literary) aspects such as theme or mood.
Incidental Music – music composed to accompany the action or dialogue of a drama or to fill intervals between scenes or acts.